

His other throws are nowhere near as notable, although his back throw allows him to position his opponents offstage, setting them up for edgeguarding. His up throw is an excelent combo throw that almost always can lead into a down aerial, and then into a re-grab, if the Bowser player manages to read the opponent's DI. His grab game is also incredibly prominent. His moveset also grants him good anti-air options, mainly courtesy of his up tilt and up smash, which cover a large portion of his upper body and allows him to deny aerial approaches. Most of the attacks in Bowser's moveset deal large amounts of damage individually, allowing him to quickly rack up damage to prepare his victims for a finisher, such as his forward smash. Bowser's representation mostly revolves around him being used as a counterpick character for specific matchups.īowser is a heavyweight whose main attributes are his fairly slow dashing and running speeds and his moves' enormous strength.
SUPER SMASH FLASH 2 MODS GAMES PATCH
While Bowser does have certain top players who use him, such as Gax and Miracle-7, Bowser's representation is not particularly spectacular due to the nerfs in patch 1.0.3 and the advent of Donkey Kong being a much more powerful character in the metagame. Finally, his offstage game is one of the worst, as his only reliable recovery, Whirling Fortress, does not gain much vertical distance, and does not guard break very easily, meaning Bowser is very easily gimped. Adding to that, his status as a heavyweight makes him easy combo fodder. Furthermore, his disadvantage state is terrible - his combo breakers are not particularly reliable, and his landing options are generally poor, leaving him vulnerable to characters with good juggling ability. This, alongside his mediocre frame data, gives him a poor attack as his grab range is short and Fire Breath is not a reliable projectile. However, Bowser suffers from terrible mobility, as he has the second worst dash speed in the game, and a poor initial dash which gives him no reward for using the foxtrot or dash-boost techniques. Finally, Bowser has extremely powerful edgeguarding tools, with his forward air, back air and Fire Breath being especially powerful for edgeguarding and Bowser Bomb being able to powerfully punish opponents who do not sweetspot the ledge. In addition to this, he possesses Flying Slam - a powerful command grab which can be used to equalize stocks via a sacrificial KO, and a hitbox which can set up for good combos. His down throw can situationally chain grab and lead into damaging follow-ups and his back throw can be used to position foes offstage and set up for an edgeguard. Bowser also possesses an incredibly strong grab game: he possesses a combo throw in the form of his up throw and his forward throw, which can KO opponents at high percents. Bowser's moves have great range and strength, with all of his moves either dealing large amounts of damage, KOing his opponents early or generally putting his opponents in a disadvantageous position, most notably his up special Whirling Fortress, which can easily break shields. for Nintendo 3DS and Wii U.īowser is ranked 22nd on the current tier list. His color and dash animation, however are taken from Super Smash Bros. Brawl and his moveset is taken from the same game and once again retains his realistic-monstrous roar voice clips from the same game. His sprites are custom-made and based on his appearance in Super Smash Bros. He was originally shown during the initial planning phases of the game, going through several different design iterations before finally resurging after being revealed at the end of the second McLeodGaming Direct. Bowserīowser is a veteran starter character in Super Smash Flash 2. For general information about the character, see Bowser.

This article is about Bowser's appearance in Super Smash Flash 2.
